Core — 3D Experiences
Your product, in their hands.
Products your customers can spin, open and configure. Spaces they can walk through without leaving the page. Designed, built and compressed by one Toronto studio until it holds 60 frames a second on an ordinary phone.
Drag the sphere.
Most product pages are photos and adjectives. We put the product itself on the page.
3D in the browser, where your customers already are.
Nothing to install, no app store in the way. The experience is a page on your website: your product turning over in the customer’s hand, or a space they can move through. We build it, then compress it until it opens fast on a three-year-old phone.
What we design and build
The work
Product showcases
Spin it, open it, switch the finish. Every angle and option on the page, doing demo work before anyone books a call.
Immersive brand sites
The whole site as one scene. For launches and flagship products that have outgrown a standard website.
Scroll-driven scenes
The scene advances as the reader scrolls, so the story tells itself. Our homepage works this way; go scroll it.
Renders & motion assets
The model you paid for keeps earning: campaign renders, ad loops and social cuts, all from one source.
The price
How pricing works
One scene starts at $3,900; large multi-scene worlds run to about $8,600 before custom scoping. Five things move the number, and they’re on the ticket. Bring answers to the five and the brief is a short conversation that ends in a fixed quote.
3D experiences — per project
From $3,900
CAD · fixed quote · what moves the price:
- 01Scenes: one set piece, or a multi-scene world
- 02Assets: CAD and 3D files in hand, or modeled from scratch
- 03Interaction: watch it, explore it, or configure it
- 04Home: a scene inside your current site, or a new site built around it
- 05Timeline: standard or compressed
How it runs
Brief
What we’re showing, where it lives, and what a visitor should be able to do with it. Ends with a fixed price and a date.
Model
Your files converted, or the object modeled from scratch. Materials, lighting, detail. You approve stills before anything moves.
Build
The scene goes into the page: interaction, motion, loading order. Tested on real phones until it holds 60 frames.
Ship
Launch, measure, reuse. The model comes back as renders and motion for ads and social, and the growth plans plug in.
3D for the web, in detail
The work, in detail
What a 3D experience actually is
A real-time scene running inside your web page, drawn by the visitor’s own device sixty times a second and steered by their hand. A product they can turn over and open up. A space they can cross. It runs in the browser they already have, on the phone already in their pocket, with nothing to install.
Product pages that answer the next question
A photo shows the angle you chose. A 3D showcase answers the question the customer actually has: what does the back look like, how does it open, what does it look like in the other finish. Configurators take it further: pick the size, the material, the colour, and watch the price follow. Fewer support emails, fewer returns, and customers who arrive at checkout already sure.
Performance is most of the craft
Anyone can put a heavy model on a page. The work is making it light. Our pipeline compresses a raw animation bake from 86MB to 12MB before it ships, and every scene carries a weight budget, a mid-range phone test, and a static fallback for hardware that can’t play. The target is 60 frames a second on an ordinary phone. If a scene can’t hold it, we cut weight until it does.
Your rankings don’t pay for the spectacle
3D done wrong is an SEO problem: a giant blob of script in front of empty HTML. 3D done here is a layer. The page’s content stays real text that search engines read like any other page; the scene loads after it, inside a Core Web Vitals budget. We run SEO programs for clients, so a build that hurt rankings would be us sabotaging our own other job.
From CAD file, or from nothing, to the browser
Engineering files, product samples, sketches, or a paragraph describing the thing: every project starts from what you have. Modeling, materials and lighting happen in-house, then the optimization pass that gets it web-ready. You approve the object as stills before it moves, so revisions happen while they’re cheap.
Built by the studio that builds the site
A 3D scene bolted onto a page by a second vendor shows the seam. Here the same team designs the page, writes the code and builds the scene, so the type, the motion and the geometry belong to one composition. And when the experience launches, the rest of the studio plugs in: SEO, ads and content that send people to it.
The numbers
What 3D does to a product page. Measured by other people, not promised by us.The 94% figure is Shopify’s published research on 3D/AR product content: their merchants, their measurement, not our promise.
Questions
Before you ask
One scene starts at $3,900, and large multi-scene worlds run to about $8,600. Configurators are scoped on their own because the logic varies too much to sticker-price. Whatever the shape, the quote is fixed at the brief and holds through delivery.
Not if it’s built with a weight budget, and here it always is. Scenes load after your content, never in front of it, and every build ships with a size cap and a static fallback. This page works that way: the copy arrived first, and the sphere joined when the page was ready.
Yes. Phones are where most of your visitors are, so we tune on mid-range hardware until the scene holds 60 frames a second. Heavier scenes ship a lighter mobile version, the same trick this page uses, and anything that can’t run WebGL gets a clean static view.
No. Everything runs on WebGL, which has shipped in every major browser for over a decade. Your customer taps a link and the experience is there.
Whatever you have. CAD and 3D files convert directly. A physical product can be photographed and modeled from references. If the thing doesn’t exist yet, we model it from drawings and a conversation. Plenty of projects start from nothing but an idea.
Nothing. Your content stays as real text in real HTML that search engines read the way they read any page. The scene is a presentation layer on top, loaded within a performance budget, so Core Web Vitals hold. We run SEO programs for a living; we would not ship a build that hurt one.
Three to six weeks for most scenes. Multi-scene worlds run longer, and you get the date at the brief, in writing.
Yes. A scene embeds into any stack: Shopify, WordPress, a custom build, anything that renders a page. If the site around it needs to rise to the same level, web design is our flagship, and the same team builds both.
You do. Source models, textures and code are yours on delivery, and they keep earning: the same model becomes campaign renders, ad loops and social cuts whenever you need them.